And don't be surprised if you find yourself reminded of Doom at some point along your bloody adventure. Splatterhouse 3D is a really fun first-person action game that should please fans of classic shooters. Oh, and you'll also have to rescue some maidens while you're at it. everywhere plagued with the same enemies you met in the first game. The game is made up of a series of levels set in different places that should be very familiar to any fans of the original Splatterhouse: the house, grounds, forest. ![]() Okay, the truth is that you have access to a shotgun as well, but those other three weapons are way more fun. Three spitters were originally placed here for the player to have to defeat, simultaneously making this the only 3D area they would have appeared in and a nod to the shed boss battle of Splatterhouse 2, with the eye serving as an extension of that nod in this game. To do it, you can use devastating weapons like your fists, sticks, or even a chainsaw. The game drops you in first-person perspective to fight against hordes of demons from hell. * "Select level" instead of "Select chapter" in this build.Splatterhouse 3D is a first-person action game that combines the aesthetic, characters, and story of Spatterhouse with the gameplay and graphics of Doom, creating a bloody, entertaining experience matched by few. In the final, the difficulties were renamed to "Coward, Savge, and Brutal". * Difficulty names are "Normal, Hard, and Brutal" in this build. * A diary counter is featured in the main menu in this build. * Story progression (called "progression" in this build and not "progression (story)") uses a three digit percentage in this build. * All the items on the main menu are selectable regardless of status. * Story mode and Survival Arena are both 100% by default. ![]() * "Downloads" instead of "Downloadable content" on the main menu. The START in press start button is lower cased in this build but all uppercase in the final build. * Title screen is missing the trademark and copyright information. * Compiled almost two months before the final release build.
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